编程躲避障碍怎么做
使用Python编程创建小球躲避游戏
在这个项目中,我们将使用Python编程语言和Pygame库创建一个简单的小球躲避游戏。在游戏中,玩家将控制一个小球,试图躲避随机移动的障碍物,直到无法继续躲避为止。我们将会实现以下功能:
1. 绘制游戏窗口和小球。
2. 添加随机生成的障碍物。
3. 实现小球的移动。
4. 碰撞检测,判断小球是否与障碍物相撞。
5. 计分系统。
让我们开始吧!
步骤 1: 准备工作
确保你已经安装了Python和Pygame库。如果还没有安装,你可以通过以下命令安装:
```bash
pip install pygame
```
步骤 2: 编写游戏代码
```python
import pygame
import random
初始化Pygame
pygame.init()
设置游戏窗口大小
WIDTH, HEIGHT = 800, 600
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Avoid the Balls!")
定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
定义小球属性
BALL_RADIUS = 20
BALL_SPEED = 5
定义障碍物属性
OBSTACLE_SIZE = 50
OBSTACLE_SPEED = 5
定义字体
FONT = pygame.font.SysFont(None, 40)
定义玩家小球类
class Ball:
def __init__(self):
self.radius = BALL_RADIUS
self.x = WIDTH // 2
self.y = HEIGHT 2 * self.radius
self.dx = 0
self.dy = 0
def draw(self):
pygame.draw.circle(WINDOW, BLACK, (self.x, self.y), self.radius)
def move(self):
self.x = self.dx
self.y = self.dy
def check_boundary(self):
if self.x self.radius < 0:
self.x = self.radius
elif self.x self.radius > WIDTH:
self.x = WIDTH self.radius
定义障碍物类
class Obstacle:
def __init__(self):
self.size = OBSTACLE_SIZE
self.x = random.randint(0, WIDTH self.size)
self.y = self.size
self.dy = OBSTACLE_SPEED
def draw(self):
pygame.draw.rect(WINDOW, RED, (self.x, self.y, self.size, self.size))
def move(self):
self.y = self.dy
def check_boundary(self):
return self.y > HEIGHT
定义主函数
def main():

clock = pygame.time.Clock()
running = True
score = 0
ball = Ball()
obstacles = []
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
ball.dx = BALL_SPEED
elif event.key == pygame.K_RIGHT:
ball.dx = BALL_SPEED
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
ball.dx = 0
WINDOW.fill(WHITE)
生成障碍物
if random.randint(0, 100) < 5:
obstacles.append(Obstacle())
移动和绘制障碍物
for obstacle in obstacles:
obstacle.move()
obstacle.draw()
if obstacle.check_boundary():
obstacles.remove(obstacle)
score = 1
移动和绘制玩家小球
ball.move()
ball.draw()
ball.check_boundary()
检测碰撞
for obstacle in obstacles:
if (obstacle.x < ball.x < obstacle.x obstacle.size or
obstacle.x < ball.x ball.radius < obstacle.x obstacle.size) and \
(obstacle.y < ball.y < obstacle.y obstacle.size or
obstacle.y < ball.y ball.radius < obstacle.y obstacle.size):
running = False
显示分数
text = FONT.render("Score: " str(score), True, BLACK)
WINDOW.blit(text, (10, 10))
pygame.display.update()
clock.tick(30)
本文 新鼎系統网 原创,转载保留链接!网址:https://acs-product.com/post/26995.html
免责声明:本网站部分内容由用户自行上传,若侵犯了您的权益,请联系我们处理,谢谢!联系QQ:2760375052 版权所有:新鼎系統网沪ICP备2023024866号-15